Gaming Blog
Chronological archive of personal experiences, subjective viewpoints, and session logs. This space documents the individual evolution of gaming habits and critical reception of various titles.
Gaming Journal
- [2026-01] [NEW] Simulation Sickness and VR Adoption — Personal observations on physiological barriers in high-motion environments.
- [2025-11] [WIP] The Pathological Loop of Competitive Ladders — Log of frustration and mechanical plateauing in ranked seasons.
- [2025-08] Steam Deck as a Primary Workstation — Results of a month-long experiment using handheld hardware for daily tasks.
Opinions & Critiques
- [2025-12] [NEW] The Erosion of Game Ownership — Thoughts on the shift toward subscription-based access models.
- [2025-04] Minimalism in UI Design — A critique of the over-reliance on diegetic interfaces in modern horror.
- [2024-09] Procedural Generation vs. Intent — Why handcrafted level design remains superior for narrative pacing.
Retrospectives
- [2025-02] [WIP] Quake III Arena 25 Years Later — Re-evaluating mechanical purity in the era of hero shooters.
- [2024-01] The Saturn Architecture Misunderstanding — Personal reflection on the development hurdles of the 32-bit era.
- [2022] MMORPG Social Dynamics [OBSOLETE] — Discontinued series of logs regarding server-wide community events.