Gaming Blog

Chronological archive of personal experiences, subjective viewpoints, and session logs. This space documents the individual evolution of gaming habits and critical reception of various titles.

Gaming Journal

  • [2026-01] [NEW] Simulation Sickness and VR Adoption — Personal observations on physiological barriers in high-motion environments.
  • [2025-11] [WIP] The Pathological Loop of Competitive Ladders — Log of frustration and mechanical plateauing in ranked seasons.
  • [2025-08] Steam Deck as a Primary Workstation — Results of a month-long experiment using handheld hardware for daily tasks.

Opinions & Critiques

  • [2025-12] [NEW] The Erosion of Game Ownership — Thoughts on the shift toward subscription-based access models.
  • [2025-04] Minimalism in UI Design — A critique of the over-reliance on diegetic interfaces in modern horror.
  • [2024-09] Procedural Generation vs. Intent — Why handcrafted level design remains superior for narrative pacing.

Retrospectives

  • [2025-02] [WIP] Quake III Arena 25 Years Later — Re-evaluating mechanical purity in the era of hero shooters.
  • [2024-01] The Saturn Architecture Misunderstanding — Personal reflection on the development hurdles of the 32-bit era.
  • [2022] MMORPG Social Dynamics [OBSOLETE] — Discontinued series of logs regarding server-wide community events.